I love the additional of the talking animals! Nice artwork for that! One thing that might help is giving an indication of some kind that you need to return back to the planet you got the mission from originally to complete it. Wasn't hard to guess that I needed to do that but wouldn't hurt to make it clear in the objectives or something like that.
Thanks! The animals were made with Stable Diffusion - they're all AI artwork. Yeah, I've changed the dialog slightly to give you hints of where to go. I've had the same feedback from other people too. I'm thinking about explicitly displaying the options of where to go next when you don't have anything on your To Do list. Not sure what I'm going to do. I've been working hard the last couple of weeks at getting the Steam page up. Currently I'm working on a big finale mission and loads of bug fixing. Thanks for the feedback!
Sorry about that. The Godot port seems really unreliable. I think I'm going back to Unity. No one had any problems running with those builds. Thanks for the feedback, it's really useful.
Dude! You wrote a version of Chuckie Egg! That was one of my favourite Beeb games back in the day. This is my attempt at getting a second game published (self published this time). First one was on the BBC micro. Source code: https://github.com/dr-grim/vertigo
Yeah! I've spent 500+ hours enjoying KSP. And I still feel like there's tons of content left to play with. I do career play throughs with a theme - manned, probes, spaceplanes. I've barely scratched the surface of the robotics. I was aiming for "KSP that I can pick up and play enjoyably for ten minutes" or "truck simulator in space". Glad you enjoyed it!
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I love the additional of the talking animals! Nice artwork for that! One thing that might help is giving an indication of some kind that you need to return back to the planet you got the mission from originally to complete it. Wasn't hard to guess that I needed to do that but wouldn't hurt to make it clear in the objectives or something like that.
Thanks! The animals were made with Stable Diffusion - they're all AI artwork. Yeah, I've changed the dialog slightly to give you hints of where to go. I've had the same feedback from other people too. I'm thinking about explicitly displaying the options of where to go next when you don't have anything on your To Do list. Not sure what I'm going to do. I've been working hard the last couple of weeks at getting the Steam page up. Currently I'm working on a big finale mission and loads of bug fixing. Thanks for the feedback!
I've just tried the Linux version. it seems to hang on the Godot splash screen. How long should it take?
Same experience. Can run the windows version via wine and it seems like it works.
Sorry about that. The Godot port seems really unreliable. I think I'm going back to Unity. No one had any problems running with those builds. Thanks for the feedback, it's really useful.
I've just noticed that it's created 53Gb of temp data before my PC ran out of disk space.
Yikes! So sorry. I've taken the Godot builds down now. I've gone back to the Unity build.
Dude! You wrote a version of Chuckie Egg! That was one of my favourite Beeb games back in the day. This is my attempt at getting a second game published (self published this time). First one was on the BBC micro. Source code: https://github.com/dr-grim/vertigo
I did. Chuckie Egg was a great game.
This is really cool, like an arcade version of ksp :)
Yeah! I've spent 500+ hours enjoying KSP. And I still feel like there's tons of content left to play with. I do career play throughs with a theme - manned, probes, spaceplanes. I've barely scratched the surface of the robotics. I was aiming for "KSP that I can pick up and play enjoyably for ten minutes" or "truck simulator in space". Glad you enjoyed it!